I've been having fun with some different types of graphing and data visualization lately. Some of these are pretty interesting and I think it's very cool to be able to do this stuff in shaders, have it run in realtime. This is kind of a broader category among my projects. I've done stuff with medical volume data, audio data, render output color data, full-spectrum camera captures (using a camera modified to capture both visible and infrared light), and some with just raw binary data. You can find out more in the articles below: