Jon Baker, Graphics Programming
home
-2022-
-May-
Dithered Raymarching, Part 4: RGB Parade Graphs
PointDrop: GPU Particle Sim
-April-
Siren: Async Tile-Based GPU SDF Pathtracer
FroggySection Data Adventure
-March-
AirplaneMode: Seeding and Determinism with Wang Hash
Weekend Project: False Coloring Full Spectrum Images
-February-
Weekend Project: Revisiting Bitfont Glyphs
-2021-
-December-
SoftBodies Redux
Recursive AABB Subdivision in AirplaneMode
-November-
aiExperiments: Playing with Simple Neural Networks
-October-
Voxelspace Algorithm in a Compute Shader + GPVM Talk
-September-
Weekend Project: Voraldo Spaceship Generator
-August-
Voraldo Perspective Projection + Temporal Methods
Visualizing the Visible Human Dataset in Voraldo
This article contains images of anatomical data that some may find offensive.
Weekend Project: Bitfont Glyph Parsing + Use in Voraldo
-July-
AirplaneMode: Simple Pathtracer with Explicit Primitives
GPU SDF Pathtracing: Refraction
-June-
GPU SDF Pathtracing
-May-
Orbit Trap Coloring for Fractal SDFs
The Distance Estimator Compendium (DEC)
-April-
Dithered Raymarching, Part 3: Fractals
-March-
Voraldo GPVM Talk
-January-
Voraldo v1.2
-2020-
-December-
Software Rasterizer
Wave Function Collapse
-November-
Dithered Raymarching, Part 2: Colorspaces
-October-
FFT Visualizer
-September-
Learning G-Code for a 3-axis CNC Router
-August-
Raytracing: The Next Week
Voraldo v1.1
-July-
My implementation of Raytracing in One Weekend
Knights Tours via Recursive Backtracking
-June-
Dithered Raymarching, Part 1: Dithering via Bitcrushing
GPU Physarum Sim
Weekend Project: Markov Chains for Text Generation
-May-
Soft Body Physics (3D) + GPVM Presentation
-April-
Soft Body Physics (1D and 2D)
-February-
Voraldo v1.0
-2019-
-December-
OpenGL Chess
-Fall Semester 2019 Graphics Class-
CS4250 Final Project
(realtime 3D cellular automata on the GPU)
Vertexture
(small game with some interesting use of textures and color)
-2018-
Voraldo (old versions)