Jon Baker, Graphics Programming

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-2021-



-November-

aiExperiments: Playing with Simple Neural Networks

-October-

Voxelspace Algorithm in a Compute Shader + GPVM Talk

-September-

Weekend Project: Voraldo Spaceship Generator

-August-

Voraldo Perspective Projection + Temporal Methods

Visualizing the Visible Human Dataset in Voraldo

This article contains images of anatomical data that some may find offensive.

Weekend Project: Bitfont Glyph Parsing + Use in Voraldo

-July-

AirplaneMode: Simple Pathtracer with Explicit Primitives

GPU SDF Pathtracing: Refraction

-June-

GPU SDF Pathtracing

-May-

Orbit Trap Coloring for Fractal SDFs

The Distance Estimator Compendium (DEC)

-April-

Dithered Raymarching, Part 3: Fractals

-March-

Voraldo GPVM Talk

-January-

Voraldo v1.2

-2020-



-December-

Software Rasterizer

Wave Function Collapse

-November-

Dithered Raymarching, Part 2: Colorspaces

-October-

FFT Visualizer

-September-

Learning G-Code for a 3-axis CNC Router

-August-

Raytracing: The Next Week

Voraldo v1.1

-July-

My implementation of Raytracing in One Weekend

Knights Tours via Recursive Backtracking

-June-

Dithered Raymarching, Part 1: Dithering via Bitcrushing

GPU Physarum Sim

Weekend Project: Markov Chains for Text Generation

-May-

Soft Body Physics (3D) + GPVM Presentation

-April-

Soft Body Physics (1D and 2D)

-Februrary-

Voraldo v1.0

-2019-



-December-

OpenGL Chess

-Fall Semester 2019 Graphics Class-

CS4250 Final Project

  (realtime 3D cellular automata on the GPU)

Vertexture

 (small game with some interesting use of textures and color)

-2018-



Voraldo (old versions)